adhoc studio | 3d rendering
architectural visualization
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

project Summary
TYPES: Condominium developments (Amenity spaces & unit spaces)
ROLES & RESPONSIBILITIES: 3d modelling, material/texture creation, lighting, camera setup
TOOLS: 3ds Max, VRay, Photoshop
01 | Company
AdHoc Studio is focused on creating renderings and interactive media for real estate. During my time at AdHoc, we worked with various development companies, interior designers, and design agencies such as Minto, Vandyk, Lamb Development, U31, and Blackjet.
02 | Role & Responsibilities
As a 3d artist, I worked with a small team of 2 other 3d artists, concentrating on creating and improving materials, management of 3d assets, and rendering high definition still images for architectural visualizations. I also participated in the visualization teams (3d and post-processing) scrums and discussions concerning art direction for the images. Additionally, I frequently worked alongside the art director to frame camera positions for several project image sets.
03 | Improvements
Additional contributions to the pipeline included developing lighting standards for the renderings. This was accomplished by running various lighting workshops for the team and introducing alternative techniques to lighting in the 3d portion of the rendering process.


